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At some parts, it looks better than the NES version, but the overall art quality is definitely inferior. Similar to the original Ninja Gaiden on the PC Engine, the graphics received a major overhaul, now leading to a look that is in tune with many contemporary western home computer games. developed ports for IBM PCs and the Commodore Amiga, which where published by Gametek. There is also an extremely cool sound test called the “Musicruise”, which shows super deformed versions of Ryu and Irene, along with the track names and a display of the sound channels. Overall, the difficulty has been toned down too, and there’s nothing nearly as frustrating as the first game’s last stage. The music is easily as good as the first NES game, although the drum samples have changed, so it has a pretty different sound to it. The graphics are on par with the original, although the power-up items are all encased in floating orbs, giving the game a more consistent look. Tecmo ditched the unbalanced special air attack and the out-of-place time stop, while the Invincible Fire Wheel has become an “ordinary”, if expensive, special attack that can be used multiple times.Īpparently, 16-bit can’t do this: Flashing lightning on the NES. There’s also a new weapon available – it’s the opposite of the Magic Fire Wheel, a flame that fires downwards. Also, weapon points don’t get cut in half anymore after dying, but instead you keep all of them, unless you have to use a credit.
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The game provides provides ordinary shuriken and 10 weapon points at the start of every stage. This way, the game encourages you to use special weapons even more, since hoarding ammunition has become mostly useless.
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This time Ryu starts out with a maximum of 40 weapon points, though it can extended by collecting scrolls, which are hidden sporadically throughout the game, usually in difficult locations. Now every weapon use draws much more points, and you also get them faster – there’s even an item which fills up the stock completely. The weapons system underwent some changes, too.
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